Thursday, November 20, 2008

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.28
Game genre: RPG

Download: Here

Changelog:
  • Slightly reworked on Death Traps, each trap now detonates only one trap, so they can get chained up more easily and deals more damage with the damage transfer.
  • Added a Orb of Fire. (Try it!)
  • Fixed tower defense bug, should be working fine now.
  • Fixed typos. (Thanks Anopob)
  • Auto-select the Hero Spirit when hero died. (Thanks Anopob)

Monday, November 17, 2008

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.27d
Game genre: RPG

Download: Here

Changelog:
  • Mistress remake (try her!)
  • Frost attacks now have a chance to freeze the attacked enemy entirely.
  • Added some item that prevents hero from being frozen entirely.
  • Changed revive mechanism, gold loss now depends on hero's level.
  • Some tweaks in the tower's ability in tower defense to reduce lag.
  • Fixed a very very terrible bug during the town attacks.
  • Massive internal coding improvements, Caster System are abandoned and replaced the spell casting with XE Systems.
  • 0.27d to fix the fatal error during loading, it is working now!

Sunday, November 9, 2008

Unholy Alliance V

Project status: In Deployment
Current version: Beta0.25
Game genre: RPG
Download : Here

Description:
It is here again, unlike other project such as DotA or Elimination Tournament, Unholy Alliance V is an one-man-project. So it takes lots of time to move from stage to stage, hope you all can forgive the delay, I'm trying my best to give the best out of my best!

Story:
After Arthas became the Lich King reborn, the world broke up into few distinct power, forming Alliance for survival. Among the most powerful are the Scourge (Lich King), Forsaken (Sylvanas and Dark Elves), Orders (Human and Orc), and other minor races such as Ogre, Satyr, Demon, and Furbolg.

Gameplay:
You begin the story as a mercenary in the Town of Absurtus, choosing your Main Alliance from the 3 above alliance, and gather other races and raze all the other alliance!

Features :
  • A RPG game combined with a little castle siege feature style gaming.
  • Each hero have 5 active spells, and 11 passive skills enchanted in a spell book, by learning the active spells you will gain bonus from the passive spells with different combination of spells. (That make up to a total of 16 spells)
  • Creep system - Totally randomized respawn system, different creep might spawn for the same creep camp, never think that "Oh this is a troll camp, I can easily handle this, and suddenly you shouted - OMG WTF A DEMON!" *sound of flesh flying around* and you get killed. Random special feature such as stone skin, extra strong, spell resistance, and extra fast might get enchanted to certain creep when spawned.
  • Multiquest system - You can finish off the game with different way you like, like helping the evil kill the goods, helping the good kill the evils, or simply just whack up both party, it is all in your hand!
  • Advanced inventory system - Each hero are allowed to carry up to 4 main page item, 16 backpack items, and also 20 equipment slots, which make up to a total of 40 item slots for each hero.
  • Advance Potion system - Potions triggered, they will heal based on the hero's stat, e.g: high strength hero may gain more life from using health potion, while high int hero may gain more mana. All the potions stacks!
  • Drag and Drop combination system - We are getting bored with recipe system in many games, so something new have to come out, and here's one, you drag and drop one item into another, crafting new items, with some luck you might get some unknown-item that was not listed in the recipe list!

Screenshots:

Loading screen


Ready for some boss-level monster?


Join the fierce battle between the Orders and the Forsakens!


Cool cinematics along the story.

An e-mail

I just received this e-mail from one of the Warcraft fans that played one of the map I've made, here's how it sounds like:

---

Hey, just some comments on the game that u have created. Firstly, its great! There is an awesome, engaging storyline that is my prime motivation in playing this game. i like particularly how u can choose different alliances to side with depending on your choice, so there is really a need to play the game more than once! Secondly, the map layout is beautiful; i see tremendous effort in your part in setting the locations of creep camps, shops and among other. One place i like to note is the palace where u decorated the place that really worthy of royalty. Thirdly, this is the first and perhaps only WC3 custom map that has cut scenes. I appreciate the effort; keep it up!

Just some quick suggestions:?
1) Is it possible to install some sort of saving program? i know the game is in the beta stage, but it would be great if I need not have to play for several hours straight to complete the game( including boss fights) since every time i try to load with the in-built WC3 save, it crashes.
2)?Instead of focusing on adding new heroes and items, perhaps it would be better that u focus on plot development. It is really the story that intrigues me and spices up the gameplay?

Quick notes: Would u like me to include language mistakes in my comments? i hesitated to do so because it is not really the primary concern and it may make me seem bossy. If u like, then I can do it. Also, there screen hangs every time I kill the captain to progress to the?emissary?mission; I have to wait for couple of minutes before i regain control of my character after the cut scene. (Character : The mistress, single player, red)

Thanks, I hope the next version would include more bits of the story( perhaps a way to join the Scourge?) and a new save mechanism if possible. Anyways, go go; this is one of the best RPG maps I have seen! I believe it can go far. Do reply!


---

Firstly, thank you so much! Yes since my holiday is around the corner I'm pretty into development of the map once again.

About the savings - Yeah the savings was a headache for myself too because there is too many internal data and systems that required to change if a saving is done. The saving system are on halt until I've finish the plots, sorry to tell but I do prefer the plots to be finished first.

About the spelling errors - Sure thing! Later I'll drop a post about Unholy Alliance V into this blog, you can put all the comments onto that post :)

I'll look forward for getting more feedbacks from you, positive or negative wise, thank you!

Thursday, November 6, 2008

Citadel Guardian



Project status: Completed
Game genre: Tower Defense
Download : Here

Description:
I love tower defense, and had made some tower defense map back in the past. However this one are among the one that I'm satisfy with the overall gameplay. Worth trying!

Gameplay:
As it said, tower defense - you build towers and defend your base. Each towers can be upgraded with various upgrades.

Screenshots:

Start building your defenses!


Summon a hero to aid in your defense.


Combine elemental towers and physical towers to do maximum output damage!


Ready to take the challenge?

Unholy Alliance III

Project status: Dropped
Game genre: Team AoS
Download: Here

Description:
One of my early project back in 2005-2006. Reason of dropping this project is because I found that the map is sooo Dota-ish. The map is enchanted with some AI on the enemy's heroes. Not to say that this is not worth playing, just that I have better idea on moving into more advanced coding with WarCraft scripts - with the creating of Unholy Alliance IV.

Gameplay:
Pick a hero at the beginning, defend your base and advance into enemy base. Destroy the enemy Stronghold to win. Combine different items to create stronger and more powerful items!

Screenshots:
Picking a hero to join the battle!

Fierce battle between both sides.

Each lane are covered with different types of creeps!