Sunday, December 27, 2009

Update: Final Alliance v0.30

Project status: In Deployment
Current version: Alpha0.30
Game genre: RPG
Download: Link 1, Link 2

Words:
Life is getting busy once again, the next release I'll be targeting a new Hero and also a more stronger boss after defeat of the Revenants. Stay tuned :)

Oh ya, I made an world map for this version, just in case you got lost in somewhere. The world map will surely grow larger overtime (until SC2 released, hahaha).

**Click to enlarge the image.

Requests:
Anyone are free and willing to get a wallpaper or something for this map? Hehehe...

Changelog v0.30:
  • When Hero level up, you now gain bonus stat points based on your FA experience point (lumber). More experience = more stat = more powerful hero.
  • Lowered overall stat gain from hero (you can't really find the difference since you gain stat point from the FA experience point instead).

  • New item type - Belts (see below).
  • There is a limit of how many potions you can carry now, to change this limit you'll
    required to equipt different types of belt to change the limit. To view your current
    potion carry limit, just check your hero stat in the inventory.

  • Town portals from UAV is back again.
  • New map, the Stoneshield Mine where you can find many Golems inside. These fella drops Copper ore, which can used to upgrade your shield.
  • An old Dwraf in the Stoneshield Mine selling Smithing Hammer that could be useful in ore forging, seek him out :)

  • Potions now are able to refund for full purchase price.
  • Slightly increased potion pruchase price.
  • Large potions now requires a small ammount of FA experience in order to purchase.

  • Most towers in the game now takes reduced damage from non-hero attacks.
  • Buffed Revenant tower (faster attack rate, more damage, bounce attack, poison attack, spawn worker that repairs the damaged tower)
  • More items, start whacking some creeps to get it :)
  • Fixed several typos.

Friday, December 18, 2009

Update: Final Alliance v0.20

Project status: In Deployment
Current version: Alpha0.20
Game genre: RPG
Download: Link 1, Link 2

Words:
This version was behind my schedule... Mainly due to some weird bugs that occurring when making the new hero. Anyway, here is it :) a more stable version compared to v0.10 that was released in a rush.

Requests:
Anyone are free and willing to get a wallpaper or something for this map? Hehehe...

Changelog v0.20:
  • New hero - Dark Baron [Strength hero, adept in dark magic and his powerful sword to slay anyone in his path].
  • Runes from UAV are restored [Health Rune - Restore 20% hit points lost; Mana Rune - Restore 20% mana lost].
  • More items.
  • A nerf on the Revenant boss [Attack type from Hero to Magic, wave deals lesser damage].
  • An additional optional quest after the Merloc and Mur'gul battle [Night Elf and Blood Elf battle, both race have some powerful spell resistance creep that could be a good tanker against the Revenant boss].

Thursday, December 10, 2009

Final Alliance

Project status: In Deployment
Current version: Alpha0.10
Game genre: RPG
Download: Link 1, Link 2

Words:
Yes, I know dropping UAV wasn't a good idea.

Blame that to blizzard, for releasing 1.24 patch that make most of the custom maps unplayable. But I don't wish to make an UAVI either, so I named this map Final Alliance instead. The word Final would actually indicate this is my last project on Warcraft III before moving to Starraft II mapping enviroment.

Enough saying, enjoy the game!

Requests:
Anyone are free and willing to get a wallpaper or something for this map? Hehehe...

Features:
  • A RPG game combined with a little castle siege feature style gaming.
  • Save (-save) and load (-load) allows you to save your game experience and bring them into next game, with more game experience, more powerful items will be unlocked at your command!
  • Each hero have 5 active spells, and 11 passive skills enchanted in a spell book, by learning the active spells you will gain bonus from the passive spells with different combination of spells. (That make up to a total of 16 spells)
  • Creep system - Totally randomized respawn system, different creep might spawn for the same creep camp, never think that "Oh this is a troll camp, I can easily handle this, and suddenly you shouted - OMG WTF A DEMON!" *sound of flesh flying around* and you get killed.
  • Random special feature such as stone skin, extra strong, spell resistance, and extra fast might get enchanted to certain creep when spawned.
  • Multiquest system - You can finish off the game with various way, like helping the evil kill the goods, helping the good kill the evils, or simply just whack up both party, it is all in your hand!
  • Advanced inventory system - Each hero are allowed to carry up to 4 main page item, 16 backpack items, and also 20 equipment slots, which make up to a total of 40 item slots for each hero.
  • Advance Potion system - Potions triggered, they will heal based on the hero's stat, e.g: Strength hero may gain more life from using health potion, while high Intelligence hero may gain more mana. All the potions stacks!
  • Drag and Drop combination system - We are getting bored with recipe system in many games, so something new have to come out, and here's one, you drag and drop one item into another, crafting new items, with some luck you might get some unknown-item that was not listed in the recipe list!

Saturday, August 29, 2009

Unholy Alliance in Starcraft II


Blizzard promise a better generation of map editors in Starcraft II.

What can I say, when Starcraft II released, other than playing the game itself, it would be the editor I'll explore next. I'll just pray that it is no shitty GUI editor like Warcraft III; instead, scripting language please, JASS or C++ alike would be nice!

Expect Unholy Alliance in Starcraft II!

Sunday, July 5, 2009

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.32
Game genre: RPG
Download: Link 1, Link 2

Words:
I consider this as a minor update, to test up the set items and runes. Once they are tested to be stable enough then we shall meet more set items with complex mechanism coming!

Changelog:
  • New field of items, set items. So far only one set, Tal Rasha's Wrappings, and they are very high level, only available on creeps above level 20.
  • Added a couple of new items, try your luck in game to get them!
  • New dungeon, located at the last map, very difficult creeps, very high level, don't dream of solo them! In return, they drop the powerful Tal Rasha's set items.
  • New dungeon offers a new mini boss inside, dare to take the challange? So far he is one of the strongest boss around.
  • Slight advancement of the quest, you'll now need to kill the summoner in the middle of last map.
  • Minor tweaks around the skills of the heroes, balancing purpose.

Tuesday, May 26, 2009

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.31
Game genre: RPG
Download: Link 1, Link 2

Words:
This version is mainly focus on bug fixing on the Tower Defense and the new hero, the quest are still the same up to Beta0.30b. Feel free to give suggestion on the coming version :) that I should focus more on optional quest? new item? more new hero?
Anyway, enjoy!

Changelog:
  • New hero, the Witch Hunter.
  • Quest items and quest rewards are directly added into the inventory (instead of dropping on ground on previous versions).
  • The hero now facing quest unit when talking to them (eye candy).
  • Fixing the tower defense coding for the n-th time.

Monday, May 11, 2009

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.30b
Game genre: RPG

Download: Link 1, Link 2

Words:
I just realize that it took around half year for this new version update! As I mention before, this project is a one-man-project where I, need to do everything from terrain, quest, custom units, custom spells, hero design, balance, etc. The worst thing is that I only get my free time when I'm in my holiday, which is the summer and winter holidays! *Boo!*

Changelog:
0.30b:
  • Fixed a terrible quest bug.
0.30:
  • The prison is open now! (The empty area behind the king's palace)
  • Added 2 higher level melee-based and ranged-based weapon. (Upgrades from the lower level item)
  • Added more item combination and new items! (Check out the Shaman Claws that adds bonus damage based on your intelligence, I hope this item is stable after going through so much trouble during beta testing...)
  • Added 2 new item merchant, can you find them?
  • Improved Necromancer's Skeleton Orc summons with better armor.
  • Dreadlord's Carrion Swarm deals more damage, reduced cool down.
  • Dreadlord's Angry Swarm deals strength-based damage now.
  • Updated quest path, behold the Scourge base, along with the fierce battle alongside with the Naga or Blood Elves!
  • Internal code stabilization.
  • My personal thanks to Saiyuki for helping me out in all the beta testing!