Tuesday, May 26, 2009

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.31
Game genre: RPG
Download: Link 1, Link 2

Words:
This version is mainly focus on bug fixing on the Tower Defense and the new hero, the quest are still the same up to Beta0.30b. Feel free to give suggestion on the coming version :) that I should focus more on optional quest? new item? more new hero?
Anyway, enjoy!

Changelog:
  • New hero, the Witch Hunter.
  • Quest items and quest rewards are directly added into the inventory (instead of dropping on ground on previous versions).
  • The hero now facing quest unit when talking to them (eye candy).
  • Fixing the tower defense coding for the n-th time.

Monday, May 11, 2009

Update: Unholy Alliance V

Project status: In Deployment
Current version: Beta0.30b
Game genre: RPG

Download: Link 1, Link 2

Words:
I just realize that it took around half year for this new version update! As I mention before, this project is a one-man-project where I, need to do everything from terrain, quest, custom units, custom spells, hero design, balance, etc. The worst thing is that I only get my free time when I'm in my holiday, which is the summer and winter holidays! *Boo!*

Changelog:
0.30b:
  • Fixed a terrible quest bug.
0.30:
  • The prison is open now! (The empty area behind the king's palace)
  • Added 2 higher level melee-based and ranged-based weapon. (Upgrades from the lower level item)
  • Added more item combination and new items! (Check out the Shaman Claws that adds bonus damage based on your intelligence, I hope this item is stable after going through so much trouble during beta testing...)
  • Added 2 new item merchant, can you find them?
  • Improved Necromancer's Skeleton Orc summons with better armor.
  • Dreadlord's Carrion Swarm deals more damage, reduced cool down.
  • Dreadlord's Angry Swarm deals strength-based damage now.
  • Updated quest path, behold the Scourge base, along with the fierce battle alongside with the Naga or Blood Elves!
  • Internal code stabilization.
  • My personal thanks to Saiyuki for helping me out in all the beta testing!